Build a Dino Defense Wiki

Build a Dino Defense Guides

Short routes for the first waves, the buttons, the buy order, the boss cards, and the Royal Egg. Every price below is on a screenshot on this site.

The six guides in the order they help

Two guides cover the first run. Beginner starts before wave 1 and ends at the Titanhorn fight on wave 10. Controls is the lookup page for every button and key named on the HUD; read it when a label in a screenshot is unclear, not as a step in the route.

Progression is the buy order. It assumes you already know the buttons and asks where the next dollar goes: an index card first, a shop restock or Elite Traps later. Advanced picks up at wave 37, where boss HP starts to outrun dino damage.

The last two are branches rather than stages. Boss Order lists the wave printed on every red and gold card, and Royal Egg explains the five-result hatch panel and the separate Frost Egg label.

GuideStage / readerOpen it whenAnswer in one line
BeginnerFirst run / new playerBefore wave 1Four top buttons, green cards under $30, wave 10 is Titanhorn.
ControlsReference / any playerA HUD label is unclearEvery named button and key, with the screen it appears on.
ProgressionBuy order / first $100Cash first passes $100Spend in header order: index first, shop and Elite Traps later.
AdvancedLater waves / wave 37+Wave 37 and beyondBoss HP grows, dino SPD stalls, shop prices start to match a long run.
Boss OrderBoss check / any waveBefore a boss waveTitanhorn at 10 through Grovebreaker at 250, with headers.
Royal EggSide system / egg panelThe hatch panel is openFive portraits, five percents, 79 hexagons, Frost Egg at $10000.

A clickable path from first wave to late game

The short path is Beginner, then Progression, then Advanced. Controls sits beside all three as a lookup page, and the two branch pages wait until the run reaches a boss wave or the egg panel.

Following that order keeps one question per page: what the buttons do, where the cash goes, then what changes after wave 37. Opening Advanced first gives advice about boss HP before the first green card is bought.

What these guides do not cover

There is no damage formula, no tier grade for all 50 cards, and no drop table in these pages. The index card does not print any of those values. The numbers that do appear are the pills on the card and the prices on the shop row, each tied to a screenshot.

A wave in a guide means the wave printed on the card header, not the HUD counter. The HUD counter moves with every fight; the card wave does not. When the two disagree, the card is describing its place in the index and the HUD is describing the fight you are in.