Index
Dino Index: Tabs & the 33/33 Counter
The left-side Dinos button opens DINO INDEX. The counter on the screen we read said 33/33. Every dino page on this site is one of those cards.
Dino Index, bosses, eggs, traps and HUD screens, with the card or panel behind each number. Open a page to see the exact screen and what it does—and does not—confirm.
Index
The left-side Dinos button opens DINO INDEX. The counter on the screen we read said 33/33. Every dino page on this site is one of those cards.
Bosses
Boss cards use a red header and the words BOSS - WAVE. Mini-boss cards use a gold header and MINI BOSS - WAVE. The first boss card is Titanhorn, not a row named Trike Titan.
Shop
DINO SHOP has a New items in timer and a Restock button. The rows below are one Defense restock, not a permanent catalog.
Eggs
The Royal Egg panel lists five hatch results and a HATCH [E] button priced at 79. The Frost Egg in the world is a separate label, $10000.
Traps
ELITE TRAPS uses the same Defense and Blocks tabs as the Dino Shop, with a timer. The three rows below were in stock together once. They are not a fixed shop list.
HUD
The buttons and counters around the field, with a crop for each label. There is no Codes button in this layout.
Each entity page opens on one screen. The table is the short version: the page, the question it is built to answer, and the numbers you will see on it. Nothing here repeats the full card list, because the items page already holds all 50 rows.
The first three pages are the ones a new run touches: the index for card values, the boss list for wave order, and the shop for the first big cash rows. Eggs, traps and the HUD are looked up when those panels are actually open.
| Page | Question it answers | Key numbers |
|---|---|---|
| Dino Index | How do the tabs and the counter work? | 33 dinos; the BOSSES tab adds 4 mini-bosses and 13 bosses. |
| Bosses | Which card is a boss or mini-boss, and at what wave? | Titanhorn 10 to Grovebreaker 250; 13 red, 4 gold. |
| Dino Shop | What was in the restock and what did each row cost? | Rare $3,450; Bone Mender $17,500; Pterodactyl Perch $20,000. |
| Eggs | What does the hatch panel show? | Five results, 36.4% to 5.7%; HATCH [E] 79; Frost Egg $10,000. |
| Traps | What do the Elite Traps rows cost? | Tar Pit $180,000; Spine Roller $240,000; Salvage Crane $300,000. |
| HUD | Which button and counter is which? | Shop, Fight/Stop, Base, 1x; Wave bar; Friend Boost +20%. |
The guides are routes; the entity pages are lookups. A guide tells you what to do next, and an entity page answers what a panel says when you are standing in front of it. The pairs below are the useful combinations.
| Guide | Pairs with | Why they belong together |
|---|---|---|
| Beginner | Dino Index, HUD | Buys the first green cards and stops at the wave 10 boss. |
| Controls | HUD | Every button name in the guide is a label on the HUD page. |
| Progression | Dino Shop, Traps | Moves from index prices to the restock rows and their timers. |
| Advanced | Bosses | Starts at wave 37, where the boss HP column takes over. |
| Boss Order | Bosses | Reads the red and gold rows in the order the cards print. |
| Royal Egg | Eggs | Explains the five rates and the 79-hatch button. |
Every entity page names the screen behind its numbers. If a panel was not opened in the footage, the page says so instead of filling the gap. That is why some sections are short: the screenshot stops where the game stops.
The API snapshot has its own date, and the card footage has another. When two dates appear on one page, they describe different checks, not a contradiction. Use the newer date for the card values and the older one only for the visit or badge count it belongs to.